// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "DeformMeshActor.generated.h"

class UDeformMeshComponent;

UCLASS()
class CUSTOMMESH_API ADeformMeshActor : public AActor
{
	GENERATED_BODY()
	
public:	
	ADeformMeshActor();

protected:
	virtual void BeginPlay() override;

public:	
	virtual void Tick(float DeltaTime) override;

protected:
	UPROPERTY(VisibleAnywhere)
	TObjectPtr<UDeformMeshComponent> DeformMeshComp;

	UPROPERTY(EditAnywhere)
	UStaticMesh* TestMesh;
};
